

Boomerang Comeback, in which the projectile starts homing after overtaking the target.Action Bomb, in which the projectile in question homes in because it's alive.See also Flying Weapon, which has a tendency to chase after the target. Homing-type weapons in shmups in particular usually inflict less damage than other weapon choices, as a trade-off for allowing the player to turn off the part of their brain that aims at enemies.Ĭompare and Contrast with Player-Guided Missile. This can often be justified, however, since "mere" tracking requires far less advanced software (and hardware) than proactive interception.Ī fairly common projectile type in Shoot 'em Ups and Tabletop Games. Very few homing attacks will actually plot an intercept course on a moving target. If an enemy is firing it, you'll need to perform a High-Speed Missile Dodge, whip out a shield, trick its guidance system, Shoot the Bullet if it is destructible, or just outrun it until it loses steam.Ī curious trait of most homing attacks is their inability to "lead" a moving target, resulting in them doggedly "trailing" behind if the target can move fast enough. If you're firing it, it can be an effective means of eliminating targets without putting yourself in harm's way.


A projectile or attack in interactive media (or a narrative description in non-interactive media) that homes in on its intended target.
